Sunday, August 2, 2009

Program evaluation and review technique (PERT) charts depict task, duration, and dependency information. Each chart starts with an initiation node from which the first task, or tasks, originates. If multiple tasks begin at the same time, they are all started from the node or branch, or fork out from the starting point. Each task is represented by a line which states its name or other identifier, its duration, the number of people assigned to it, and in some cases the initials of the personnel assigned. The other end of the task line is terminated by another node which identifies the start of another task, or the beginning of any slack time, that is, waiting time between tasks.
Each task is connected to its successor tasks in this manner forming a network of nodes and connecting lines. The chart is complete when all final tasks come together at the completion node. When slack time exists between the end of one task and the start of another, the usual method is to draw a broken or dotted line between the end of the first task and the start of the next dependent task.
A PERT chart may have multiple parallel or interconnecting networks of tasks. If the scheduled project has milestones, checkpoints, or review points (all of which are highly recommended in any project schedule), the PERT chart will note that all tasks up to that point terminate at the review node. It should be noted at this point that the project review, approvals, user reviews, and so forth all take time. This time should never be underestimated when drawing up the project plan. It is not unusual for a review to take 1 or 2 weeks. Obtaining management and user approvals may take even longer.
When drawing up the plan, be sure to include tasks for documentation writing, documentation editing, project report writing and editing, and report reproduction. These tasks are usually time-consuming, so don’t underestimate how long it will take to complete them.
PERT charts are usually drawn on ruled paper with the horizontal axis indicating time period divisions in days, weeks, months, and so on. Although it is possible to draw a PERT chart for an entire project, the usual practice is to break the plans into smaller, more meaningful parts. This is very helpful if the chart has to be redrawn for any reason, such as skipped or incorrectly estimated tasks.
Many PERT charts terminate at the major review points, such as at the end of the analysis. Many organizations include funding reviews in the projects life cycle. Where this is the case, each chart terminates in the funding review node.
Funding reviews can affect a project in that they may either increase funding, in which case more people have to make available, or they may decrease funding, in which case fewer people may be available. Obviously more or less people will affect the length of time it takes to complete the project.

Critical Path Method (CPM) charts are similar to PERT charts and are sometimes known as PERT/CPM. In a CPM chart, the critical path is indicated. A critical path consists that set of dependent tasks (each dependent on the preceding one) which together take the longest time to complete. Although it is not normally done, a CPM chart can define multiple, equally critical paths. Tasks which fall on the critical path should be noted in some way, so that they may be given special attention. One way is to draw critical path tasks with a double line instead of a single line.
Tasks which fall on the critical path should receive special attention by both the project manager and the personnel assigned to them. The critical path for any given method may shift as the project progresses; this can happen when tasks are completed either behind or ahead of schedule, causing other tasks which may still be on schedule to fall on the new critical path.

A Gantt chart is a horizontal bar chart developed as a production control tool in 1917 by Henry L. Gantt, an American engineer and social scientist. Frequently used in project management, a Gantt chart provides a graphical illustration of a schedule that helps to plan, coordinate, and track specific tasks in a project.

Gantt charts may be simple versions created on graph paper or more complex automated versions created using project management applications such as Microsoft Project or Excel.
A Gantt chart is constructed with a horizontal axis representing the total time span of the project, broken down into increments (for example, days, weeks, or months) and a vertical axis representing the tasks that make up the project (for example, if the project is outfitting your computer with new software, the major tasks involved might be: conduct research, choose software, install software). Horizontal bars of varying lengths represent the sequences, timing, and time span for each task. Using the same example, you would put "conduct research" at the top of the verticle axis and draw a bar on the graph that represents the amount of time you expect to spend on the research, and then enter the other tasks below the first one and representative bars at the points in time when you expect to undertake them. The bar spans may overlap, as, for example, you may conduct research and choose software during the same time span. As the project progresses, secondary bars, arrowheads, or darkened bars may be added to indicate completed tasks, or the portions of tasks that have been completed. A vertical line is used to represent the report date.
Gantt charts give a clear illustration of project status, but one problem with them is that they don't indicate task dependencies - you cannot tell how one task falling behind schedule affects other tasks. The PERT chart, another popular project management charting method, is designed to do this. Automated Gantt charts store more information about tasks, such as the individuals assigned to specific tasks, and notes about the procedures. They also offer the benefit of being easy to change, which is helpful. Charts may be adjusted frequently to reflect the actual status of project tasks as, almost inevitably, they diverge from the original plan

A work breakdown structure (WBS) in project management and systems engineering, is a instrument used to define and group a project's distinct work elements (or tasks) in a way that helps organize and identify the total work range of the project.

A work breakdown structure element may be a product, data, a service, or any combination. A WBS also provides the essential framework for detailed cost estimating and control along with providing direction for schedule improvement and control. Furthermore the WBS is a dynamic tool and can be revised and updated as needed by the project manager.

The S Curve is a well known project management tool and it consists in "a display of cumulative costs, labor hours or other quantities plotted against time”. The name comes from the S-like shape of the curve, flatter at the start and end and steeper in the middle, because this is the way most of the projects look like.

The S curve can be considered as a display and it's used for many applications associated to project management such as: target, baseline, cost, time etc. That's why there is a variety of S Curves such as:
-Cost versus Time S Curve; (appropriate for projects that contain labor and non-labor tasks).
-Target S Curve ;( This S Curve reflects the ultimate progress of the project if all tasks are completed as currently scheduled)
-Value and Percentage S Curves ;( Percentage S Curves are useful for scheming the project's actual percentage complete)
-Actual S Curve ;( This S Curve reflects the definite progress of the project to date)

In order to be able to generate an S Curve, A Baseline and Production Schedule are necessary because they hold essential information for each task: -the Baseline - contains information concerning Actual Start date and finish date.
-The Baseline - can also contain information about Man Hours and costs.
-The Production Schedule contains information about the actual percentage complete.

There is some software scheduling packages that generate automatically S Curves. For example MS Project does not have this possibility so a third party software application is needed to process the Baseline and Production Schedule data and generate the needed S Curve.( for example S Curve Generator that integrates with MS Excel to generate S Curves).

Saturday, September 20, 2008

Car-aches?

Engine Will Not Crank / Start
The electrical system of your car has several different voltage and amperage demand systems. The engine starter circuit is designed to carry 12 volts at high current (amperage). This is why a battery cable is larger in diameter compared to other wires in the electrical system. When the ignition key is activated the starter will turn the engine over, if not we have listed below some of the most popular causes for non starter operation.



Troubleshooting Procedure


A. Test Electrical System Voltage. The best way to test for electrical system voltage is use a voltage meter. Attach the voltmeter leads to the positive and negative terminals of the battery. To check a battery surface voltage remove the positive terminal protective cover. Connect the +positive side meter lead (red) to the positive side battery terminal. Connect the - negative (black) side meter lead to the negative battery terminal. With the vehicle not running and the car sitting over night the battery voltage should be between 12.4 and 12.6 volts. To test the system without a volt meter activate the headlights, if they illuminate brightly the electrical system probably has sufficient voltage. If the headlights are dim or not working the battery charge is low or the battery has failed and needs replacing.


B. Check Battery Cable Terminals:
The starter circuit of yo
ur car is a basic electrical circuit and is subject to corrosion and its effects.
The first sign that cor
rosion is effecting the start is when you activate the ignition key to the start position the whole electrical system of the car shuts down.
Once the connection has cooled the circuit will reconnect and car
electrical will return. Inspect the battery terminals for corrosion but use caution. These deposits are corrosive, and are by-products of a normal battery charge and discharge function. While wearing protective goggles and clothing, use a garden hose to rinse the battery and surrounding area completely. This will dilute the acid to a non-corrosive state. You can also sprinkle baking soda to help neutralize the battery acid. Use a wire brush on the battery terminals to clean thoroughly and reassemble, recheck charging system as needed. If the corrosion is excessive the battery cables will need to be replaced, battery acid migrates down the cable strands and deteriorates the cable internally.


C. Starter Voltage/Amperage Draw Test. Turn the headlights on and observe, then activate the ignition key to crank the engine over. If the headlights stay bright the electrical circuit is not connected, therefore no voltage drop. A popular reason for this is the winding inside the starter has shorted or the starter armature brushes have worn out and replacement is recommended. If headlights dim way down it means your battery is weak and needs either replacement or recharge. As a rule of thumb, a typical car battery will last three to four years before replacement is needed.


D. Check Neutral Safety Switch/Clutch Safety Switch. A neutral or clutch safety switch is used to disengage the electrical circuit from the ignition key to the starter motor as a safety device. Automatic transmission vehicle gear selector needs to be either in park or neutral before the engine will crank. If the gear selector is in any other gear sections the engine will not crank over. A standard transmission vehicle clutch peddle needs to be fully depressed before the engine will crank over. To test this circuit a automotive test light is needed. Attach one end of the test light to engine ground and the other end at the starter trigger terminal of the starter solenoid. The test light should illuminate when the ignition switch is activated (crank engine over). If the test light illuminates the starter motor/solenoid has failed and needs to be replaced. If the test light does not illuminate suspect a neutral safety switch or clutch safety switch. A wiring diagram is needed to trace power from the ignition switch through the safety switch and down to the starter solenoid. Replace failed components as needed and recheck system.






















E. Testing Anti Theft Device. Some cars have a anti theft system that will not allow the starter to operate. If this system malfunctions the car will not crank over even after the alarm has been disabled. To test this system observe the "security" light on the dash or instrument cluster. If this light flashes while the key is being activated the security system is in failsafe mode. If you have a aftermarket alarm system in your car and you think it may be suspect locate the main system interrupted relay and bypass main control circuit . If car cranks over the alarm system has failed and replacement is needed.

F. Check for Internal Engine Damage. If your engine has had a major malfunction it will not turn over. To check for this condition install a socket wrench on the front crankshaft bolt, then try to rotate. The engine will turn with a certain degree of difficulty but it should rotate a full 360 degrees. If the engine doesn't turn disassembly is required, repair as needed and reassemble.

special thanks to 2carpros.com

Monday, September 15, 2008

bAsket-mOvErS


Lay-up



Lay-up: Approaching from the right (technique reverses from the left), the shooter grasps the ball in both hands as his/her right foot hits the floor, keeping the body between the ball and defender.

Come down hard on the left foot, and thrust sharply upward with the right knee, carrying the ball in both hands as high as possible with the right hand behind the ball, wrist cocked and facing the basket, and the left hand in front, wrist away from the basket.

This last step is a shorter step that enables the shooter to convert his forward motion into vertical jumping thrust. At the top of the high jump, with both arms above your head erect, eyes fixed on a spot high above and to the right of the basket, allow the left hand to fall away. Your right arm, wrist, and fingers extend to place the ball against the sighted point in a motion similar to that of trying to grasp the rim from a running start without the ball.


Jump Shot

Shot: This shot is the most used, today. When preceded by a fake, a quick accurate jump shot is virtually impossible to block. In fact, the fake is essential to its effectiveness. Unless he/she is considerably taller, to defend the jump shooter, the defender must be able to synchronize his/her own jump perfectly with that of the shooter. This is a difficult task by even the simplest of fakes.

Therefore, once the technique of set shooting has been perfected, it becomes easy to expand one’s arsenal of shots to include the many varied jump shots.

Takeoff can either be from a stationary position, facing any direction, or from a position on the move after dribbling, pivoting, or receiving a pass.

The position of the legs once in the air is a matter of preference. It all depends on what is comfortable for the individual. I have seen some great shooters tuck their legs, others leave them extended and spread and some extend them, but keep them together. It is my opinion that all this depends upon balance, distance from basket, and the defensive pressure. The individual style, the following technique is essentially the same for all jump shots. Begins the crouch, the jump shooter carries the ball in both hands to position near the shoulder of the shooting side.

If player is moving, the crouch occurs on count two of a two-count stop and is initiated by the foot opposite the shooting hand. If he is stationary, the crouch is with both legs and weight evenly distributed on balls of both feet. The elbows are held slightly forward and not necessarily under the ball. The hands are positioned with the off-hand leading and the shooting hand trailing. Spread the fingers comfortably wide as for a one-handed set shot. While sighting the target and as the legs unflex at the start of the jump, the shooter raises the ball with both hands to a shooting position slightly forward and either straight above, or above and to the shooting side of the head.

Taller players tend to prefer a more overhead position than short players. Just prior to reaching the apex of the jump, the shooter with palm of the shooting hand facing the basket, the shooter cocks the wrist so that the palm faces up and forward and his off-hand rides high and in front. Considerable concentration is necessary to ensure continuous sighting as the shooter’s hands and forearms cross his line of sight.


Slam Dunk

Slam dunk is a basketball shot that is performed when a player jumps in the air and manually powers the ball downward through the basket with one or both hands over the rim. This is considered a normal field goal attempt; if successful it is worth two points. The term "slam dunk" was coined by Los Angeles Lakers announcer Chick Hearn. Prior to that, it was known as a dunk shot.

The slam dunk is one of the highest percentage shots one can attempt in basketball as well as one of the most crowd-pleasing plays. Other terms for slam dunk include "jam", "stuff", "flush", "cram" or "throw down." Slam dunks are also performed as entertainment outside of the game, especially during Slam dunk contests. Perhaps the most popular such contest is the NBA Slam Dunk Contest held during the annual NBA All-Star Weekend. The first slam dunk contest was held during an American Basketball Association All Star Game.